<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Autonomous Navigation | Erwin POUSSI</title><link>https://rwin2.github.io/erwinpoussi.github.io/tag/autonomous-navigation/</link><atom:link href="https://rwin2.github.io/erwinpoussi.github.io/tag/autonomous-navigation/index.xml" rel="self" type="application/rss+xml"/><description>Autonomous Navigation</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Sat, 01 Aug 2026 00:00:00 +0000</lastBuildDate><image><url>https://rwin2.github.io/erwinpoussi.github.io/media/icon_hu0b7a4cb9992c9ac0e91bd28ffd38dd00_9727_512x512_fill_lanczos_center_3.png</url><title>Autonomous Navigation</title><link>https://rwin2.github.io/erwinpoussi.github.io/tag/autonomous-navigation/</link></image><item><title>GAIT: Graph-Memory Agent with Interrupt-Triggered Reasoning</title><link>https://rwin2.github.io/erwinpoussi.github.io/project/gait/</link><pubDate>Sat, 01 Aug 2026 00:00:00 +0000</pubDate><guid>https://rwin2.github.io/erwinpoussi.github.io/project/gait/</guid><description>&lt;h2 id="demo">Demo&lt;/h2>
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&lt;p>&lt;strong>GAIT&lt;/strong> (Graph-memory Agent with Interrupt-Triggered reasoning) builds a persistent, structured memory for vision-language-action (VLA) models by constructing semantic scene graphs online during navigation. The agent incrementally builds a graph-based spatial memory from egocentric observations, encoding object identities, spatial relations, and semantic attributes as it explores. An interrupt-triggered reasoning mechanism allows the agent to re-plan on the fly when novel or task-relevant cues are detected — bridging reactive control with deliberative graph-based reasoning.&lt;/p>
&lt;p>This enables &lt;strong>open-vocabulary navigation&lt;/strong>: given a free-form language goal, the agent retrieves and reasons over its scene graph memory to localize targets it has previously observed, or to plan exploration strategies for unseen goals — without requiring a fixed object vocabulary or pre-built map.&lt;/p>
&lt;p>&lt;strong>Status:&lt;/strong> More to come soon!&lt;/p></description></item></channel></rss>