<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Imitation Learning | Erwin POUSSI</title><link>https://rwin2.github.io/erwinpoussi.github.io/tag/imitation-learning/</link><atom:link href="https://rwin2.github.io/erwinpoussi.github.io/tag/imitation-learning/index.xml" rel="self" type="application/rss+xml"/><description>Imitation Learning</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Thu, 01 Jan 2026 00:00:00 +0000</lastBuildDate><image><url>https://rwin2.github.io/erwinpoussi.github.io/media/icon_hu0b7a4cb9992c9ac0e91bd28ffd38dd00_9727_512x512_fill_lanczos_center_3.png</url><title>Imitation Learning</title><link>https://rwin2.github.io/erwinpoussi.github.io/tag/imitation-learning/</link></image><item><title>Language-Steered Drones</title><link>https://rwin2.github.io/erwinpoussi.github.io/project/language-steered-drones/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://rwin2.github.io/erwinpoussi.github.io/project/language-steered-drones/</guid><description>&lt;h2 id="drone-navigating-to-a-leaf-blower">Drone navigating to a leaf blower&lt;/h2>
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&lt;p>Developed a vision-language navigation (VLN) policy for autonomous drone flight in photorealistic 3D Gaussian Splatting environments. Given a natural language instruction like &amp;ldquo;go to the green leafblower,&amp;rdquo; the drone autonomously identifies and navigates to the target — collision-free.&lt;/p>
&lt;p>The video shows the drone&amp;rsquo;s onboard view: RGB (left) and semantic similarity field (right) for the query &amp;ldquo;green and pink leafblower.&amp;rdquo; In the right view, red indicates high similarity with the query and blue indicates low similarity — the drone navigates towards the high-similarity region while avoiding obstacles. The system first encodes the language instruction via CLIP embeddings, localizes the target using CLIPSeg semantic segmentation, and generates real-time control commands to navigate through a cluttered indoor environment.&lt;/p>
&lt;p>The control policy is a lightweight neural network (SqueezeNet Commander MLP) trained via Behavioral Cloning from an ACADOS-based MPC expert. A key contribution is the design and implementation of a full DAgger (Dataset Aggregation) pipeline — including mixed-policy rollouts, expert annotation filtering, iterative retraining with best-model checkpointing, and automated benchmarking — to systematically correct for compounding errors under distribution shift. A second key contribution is the introduction of explicit geometric features — bearing and elevation — extracted from the CLIPSeg heatmap centroid, providing the policy with a direct spatial signal for goal-directed control. This replaces the previous approach where target localization had to be implicitly learned from visual embeddings alone.&lt;/p>
&lt;p>&lt;strong>Results:&lt;/strong> 90% navigation success rate (up from 52%), collision rate reduced from 20% to 8%, with generalization to unseen RRT-planned trajectories.&lt;/p>
&lt;p>This research is conducted under &lt;strong>Prof. Mac Schwager&lt;/strong>
(&lt;a href="https://web.stanford.edu/~schwager/" target="_blank" rel="noopener">Multi-Robot Systems Lab, Stanford&lt;/a>)
in collaboration with &lt;strong>PhD student Maximilian Adang&lt;/strong>
(&lt;a href="https://msl.stanford.edu/people/maximilianadang" target="_blank" rel="noopener">MSL Stanford&lt;/a>).&lt;/p>
&lt;p>&lt;strong>&lt;a href="https://github.com/Rwin2/SINGER/tree/feature/centroid-v9" target="_blank" rel="noopener">GitHub Repository&lt;/a>&lt;/strong>&lt;/p>
&lt;h3 id="tech-stack">Tech Stack&lt;/h3>
&lt;p>PyTorch · 3D Gaussian Splatting (gsplat) · CLIPSeg · ACADOS optimal control · CUDA&lt;/p></description></item></channel></rss>